WoW: Forever

WoW: Forever class guides

Levelling guides for all nine classes in World of Warcraft: Forever — which relaunches the 1–60 game on 4 November 2026, with everyone starting from scratch on the same day.

WoW: Forever · Updated 30 September 2026 · Beta build 1.60.1.70124 · Null Ossuary

Everyone is new on 4 November

There is no back catalogue to catch up on, nothing to unlock first and no established players with a head start. If you have never played WoW, this is the single best moment in twenty years to start.

Each class guide below is written for levelling from 1 to 60, opens with a short section for players new to that class, and says plainly where something is unknown rather than guessing.

The three roles

Group content is built around three jobs. You do not have to choose now, but the words come up constantly.

RoleWhat you actually doPer five-person group
TankHold the monsters' attention so they hit you instead of everyone else, and survive itOne
HealerKeep everyone alive, mostly by watching health bars rather than the fightOne
DPSDeal damage and kill thingsThree

Some classes do only one of these. Some do all three, though never at once — you switch by respending talent points and changing gear.

Because groups need three DPS and only one of each other role, DPS is the most common thing to be and the hardest to get invited as. Tanks and healers get invited instantly. There is no automatic group finder in Forever, so grouping means asking.

Which class should you pick?

Honestly, the one whose fantasy appeals. Every class finishes the levelling game solo, and the differences below change how it feels far more than whether you succeed.

If you want to…Consider
Be hard to kill and hold the lineWarrior, Paladin, Druid
Keep people alivePriest, Paladin, Shaman, Druid
Kill things from a distanceMage, Warlock, Hunter, Shaman, Priest, Druid
Kill things up closeRogue, Warrior, Paladin, Shaman, Druid
Level alone with the least frictionHunter, Warlock
Be wanted for groups from day onePriest, Paladin, Druid, Warrior
Have the most to learnDruid, Shaman, Paladin, Warlock

Three honest warnings. Warrior is the slowest and most frustrating class to level and only becomes strong with good gear — a superb tank and a rough first character. Hunter is by a distance the easiest to level and one of the hardest to play well in a group, because the pet covers your mistakes until it suddenly cannot. And Hunter is a ranged class for the whole levelling game — its melee specialisation sits deep in a talent tree you will not reach until the forties.

What is new in Forever

Beyond the new zones and dungeons, four changes affect how you level whatever you pick.

  • Dungeon grinding is dead by design. Mob experience inside dungeons was cut hard while dungeon quest experience was raised sharply. Run each dungeon once for its quests rather than repeating it.
  • Talent points can start at level 5. The new account-wide Legacy system has a perk, Talented, that hands you talent points from level 5 instead of 10. The 51-point total at 60 is unchanged — you simply get moving earlier.
  • Six new race and class combinations: Gnome Priest, Human Hunter, Dwarf Shaman, Orc Mage, Troll Warlock and Undead Paladin. Paladin and Shaman are no longer faction-locked.
  • Weapon-specialisation racials became critical-strike racials, and they work off an equipped weapon rather than one you swing — so weapon type is now worth a thought even for casters.

The levelling pace itself is unchanged from Classic. Expect to walk a great deal before your mount, to drink after fights if you use mana, and for dying to cost time rather than progress.