WoW: Forever
Fury Warrior
Dual-wield rage dump. The least-bad Warrior levelling choice — though the spec's own gimmick is unavailable for the entire time you are levelling towards it.
Is Fury worth levelling?
Yes — it is the least-bad Warrior levelling choice, with a real caveat. Fury's tier 1 and 2 talents are what every Warrior takes, which is why the published Arms and Fury level-20 builds are identical.
Against it: you cannot dual-wield until level 20, and Whirlwind is level 36. So for the first twenty levels you are a two-handed Warrior with Fury talents, and the spec does not exist as such until well past that.
Your talent points
Level 20 — 0/11/0.
Cruelty, 5 pointsUnbridled Wrath, 5 points- The eleventh point is the only disagreement between published builds —
Piercing Howlfor a slow, orImproved Cleave. On a PvP realm, take Piercing Howl.
Level 30 — 0/21/0, reaching Death Wish: Cruelty 5, Unbridled Wrath 5, Improved Cleave 3, Blood Craze 2, Dual Wield Specialization 5, Death Wish 1.
Raging Blows is only half-dead at this level — its Whirlwind half waits until 36, but the other half cuts Cleave's rage cost by 2, which stacks with Improved Cleave. Take it as a rage talent or not at all.
Rotation
Identical to Arms at low level, minus Slam. The two specs genuinely play the same until 30, and saying so is more useful than padding.
- Battle Shout and Bloodrage
- Charge to open
- Demoralizing Shout on non-casters
- Victory Rush on proc
- Overpower on a dodge
- Rend early, if it lives
- Sunder Armor once or twice, stopping below 50%
Multi-target: avoid it. Cleave once or twice; the shouts are mitigation, not damage.
Stat priority
Weapon damage, then Hit — especially important while dual-wielding, since a missed swing is rage you never earn — then critical strike, Strength, Agility, Stamina.
Dual-wielding out-generates a two-hander on rage, roughly 5.2 per second against 4.5, and Dual Wield Specialization adds +100% off-hand rage generation on top. The two-hander's compensation is bigger individual hits and 2 rage per Unbridled Wrath proc instead of 1.
What defines Fury
| Talent | Earliest level | What it does |
|---|---|---|
Unbridled Wrath | maxed by 19 | 60% chance of +1 rage on melee damage, +2 with a two-hander. Mandatory purely because of the rage rework |
Dual Wield Specialization | 25 | +25% off-hand damage, +100% off-hand rage, +10% off-hand hit |
Death Wish | 30 | And Bloodthirst at 40 |
What Forever changed for Fury
- Three new talents:
Boundless Rage(+30 maximum rage),Raging Blows(Whirlwind also strikes with the off-hand, and Cleave costs 2 less), andPrecision(+3% hit). Iron Willmoved in from Protection.Improved Slammoved out to Arms.Enragewas rewritten — a 30% chance on any damage taken, where Classic required an incoming critical hit.- Bloodthirst no longer heals you by itself — the heal moved into
Blood Craze, which now triggers on Bloodthirst damage as well as on being crit or taking a hit worth more than 20% of your health. Bloodthirst's damage was cut from 45% to 35% of attack power and it gained +10% movement speed instead. Flurrywas nerfed from 30% to 25% and now requiresEnrage.Improved Battle ShoutandImproved Demoralizing Shoutwere deleted.
At level 60
Unknown, and the published sources are unusually frank about it: "we are unsure currently if there will be additional ways to generate Rage at Level 60, as these changes alone greatly reduce Fury Warrior's Rage generation", and "you will be struggling to press buttons on cooldown in endgame content, but this is likely to change before launch."